![halo 3 guardian map layout halo 3 guardian map layout](https://cdn.mos.cms.futurecdn.net/gVZzghCzqnaAHvqerNrNRD.jpg)
What happened to smaller 4-12 player maps with a Ghost parked somewhere or a Warthog? Nothing like that exists unless it's something made in Forge. This is the minecraft version from the Halo 3 map Guardian Made by Waterijsje Its 90 acurate from the real Guardian map You can also use it as a PVP map If you find a bug post it in the comment so I can fix it Usefull Use this texurepack (Halo Combat Evolved Texturepack 1.2.5 By Dufubla) Enjoy this map Progress: 100 complete: Tags: City. Every map with vehicles is some massive map for 24 player Warzone modes. Every other map is either a Warzone map or something made with Forge. So there really aren't even that many to begin with. Not, the two aren't mutually exclusive, but with 343 it feels like they are.Īdditionally, many of the maps are just reskins of each other - Empire and Eden are the same map, Plaza and Overgrowth are the same, The Rig and Molten are the same, etc. It's like they were design for 4v4 E-Sports Championships instead of fun. There is nothing unique, noteworthy, or memorable about these maps. All of these have this boring, mundane grimy city/warehouse theme that doesn't feel anything like Halo. Not only that, but why the hell does everything have a grimy warehouse theme? The Rig, Torque, Plaza, Overgrowth, Fathom, Empire, Eden, etc.
![halo 3 guardian map layout halo 3 guardian map layout](https://www.giantbomb.com/a/uploads/square_small/1/10659/541742-guardian.jpg)
This may be a mix of the over designed geometry and visual clutter of the art direction, along with just poorly structured maps. I found myself getting turned around multiple times, trapped in a dead end with no way up and having to backtrack, or falling off something or having to stop and look at what was playable space vs something there just for aesthetics. It's not just the art design, but the layout, flow, pacing of the maps are nothing short of terrible. So even though I knew that going into Halo 5, I am still stunned at just how bad these maps are. All unique map design has been thrown out the window. We don't see maps like Hang 'Em High or Lockout made anymore, because everything apparently has to be competitively balanced. No, they're not all "competitively viable", but they're all absurdly fun. All of these are incredibly unique maps that look good, have good balance, flow, and/or are just plain unique. This is the franchise that gave use maps like Blood Gulch, Hang 'Em High, Chill Out, Sidewinder, Battle Creek, Lockout, Zanzibar, Ascension, Guardian, Narrows, etc. Unique and highly memorable multiplayer map design has always been an integral part of the Halo franchise. Rather, I want to focus on another aspect that I feel 343 has utterly ruined - multiplayer map design. art and geometry would be repurposed for the multiplayer map Guardian. I won't go into detail on the abysmal story, the continued use of this terrible art style and direction, or the Spartan abilities. Also included in the Master Chief Collection version of Halo 3 is allowing you. Since Halo 5 is on Game Pass, though, I decided to try it out recently. I felt burned by Halo 4, and once I saw the continuation of that art design in Halo 5, along with the lack of any LAN or split-screen play, I avoided the game completely. I never played Halo 5 when it came out back in 2015.